Maar vanmorgen zag ik via webtwee.netdat Gary Gygax is overleden. De uitvinder van Dungeons&Dragons.
En met het gamen in mijn achterhoofd (want dat ben ik nog niet kwijt na een dagje Ugame Ulearn):
How D&D Changed the Culture -James Poniewozik - TIME
Most important, by taking the mythology of The Lord of the Rings and translating it to game form, D&D was a precursor to the kinds of sweeping, obsessive entertainments we've become accustomed to since: videogames from Myst through World of Warcraft, TV shows from The X-Files through Buffy through Lost. A show like Lost might well have existed without D&D, but the game definitely helped pave the way: Lost, after all, is to straight, linear TV mysteries like The Fugitive as D&D was to Monopoly.
What D&D has in common with Lost--and with today's videogames, and with social networking, and with any entertainment today that's enhanced by fan interactions and online analysis--is that it established a model where entertainment and story wasn't simply something that was handed down to you with a predetermined outcome and a rigid set of rules. It was something that you helped to create, that in fact would not exist without the enthusiasm and imagination that you brought to it.
Jenny Levine heeft het in haar verhaal rondom Gamen en (of in) bibliotheken niet alleen over computergames. Maar bijvoorbeeld ook over de mooie boardgames. En Dungeons & Dragons is zo'n voorbeeld van een spel dat niet op de computer wordt gespeeld, maar met een groep enthousiastelingen!
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